EventPattern.Equals(EventPattern?) method¶
Defined in
Type: EventPatternSystem.Reactive
Assembly: System.Reactive.dll
Applies to
netstandard2.0
Overloads¶
- 1.
public bool Equals(EventPattern<TSender, TEventArgs>? other) - 2.
public override bool Equals(object? obj)
1. Overload¶
public bool Equals(EventPattern<TSender, TEventArgs>? other)
Summary: Determines whether the current EventPattern object represents the same event as a specified EventPattern object.
Parameters
| Name | Type | Description |
|---|---|---|
other | [EventPattern | An object to compare to the current [EventPattern](# object. |
Returns: bool -- true if both EventPattern objects represent the same event; otherwise, false.
2. Overload¶
public override bool Equals(object? obj)
Summary: Determines whether the specified System.Object is equal to the current EventPattern.
Parameters
| Name | Type | Description |
|---|---|---|
obj | object? | The System.Object to compare with the current [EventPattern](# |
Returns: bool -- true if the specified System.Object is equal to the current EventPattern; otherwise, false.